感性 Kansei – Japan Design Exhibition
12 hanging scrolls of light featuring > English > Exhibition > French > PORTFOLIO > 日本語

2008.12.12-12.21
感性 Kansei – Japan Design Exhibition, Paris
Kansei Exposition De Design Japonais, Paris
パリ、ルーヴル宮内 装飾美術館
Les Arts Décoratifs
URL: http://www.lesartsdecoratifs.fr/
Les Arts Décoratifs 107, rue de Rivoli 75001 Paris France
Phone: +33 (0)1 44 55 57 50
Animation Diorama, 12 hanging scrolls of light featuring an animated story in 3 Dimensional Space
12 hanging scrolls of light featuring > English > PORTFOLIO
Animation Diorama consists of 12 contemporary Japanese scrolls, LED displays of 2.7m in height, with an accompanying 12 channel sound track. During the installation the exhibition space and the space of the unfolding story become transformed and merged.
The computer generated 3D virtual animation, explores the recognition of space of our Japanese ancestors, and at the same time creates new interpretations of space, and becomes a new form of expression on a plane surface. Using this new form of expression, 12 large displays show an original story that can be seen from 12 different viewer points set in the 20mx10m exhibition space.
All three works will be on display in the main hall at the “Kansei Japan Design Exhibition”, celebrating 150years of France and Japan exchange, at the Muse’e des Arts De’coratifs located in the Louvre museum’s western wing.
An installation of 3D Animation played on twelve 2.7 meter high LED displays, with sound reproduced using a 12 channel sound system. The installation has the effect of transforming the entire 20mx10m exhibition space into a 3D animated story.
The Computer generated Virtual 3D animation captures the essence of Japanese painting and is set up in an arrangement of 12 hanging scrolls.
Japanese scrolls depict 4-dimensions (3-dimensions and the time axis) onto a planar surface. This approach differs from paintings of the West that consider the rules of perspective, rules of geometric and objectification.
Japanese traditional art expression, unlike perspective art, sacrifices the objective information of space and does not have a focal point. Without an observation point the observer’s mind is allowed to drift into another world, into the world of the characters of a story, where the borders between the subjective and objective become ambiguous and merged.
Through the process of turning a Japanese 2D painting into a computer generated 3D virtual space, we may gain a greater understanding of how our Japanese ancestors perceived, cognized and interpreted the space and the world around them.












